The Effect of Using Quizizz on the Learning Motivation of Eighth-Grade Students at SMP Negeri 5 Tinambung

Penulis

  • M. Rusydi Ridha STAIN Majene
  • Darwis STAIN Majene
  • Sukri Badaruddin STAIN Majene

DOI:

https://doi.org/10.62375/w0njb435

Kata Kunci:

Quizizz, Media Pembelajaran, Motivasi Belajar

Abstrak

This study employed a quantitative research method with a causal approach aimed at: (1) determining the level of Quizizz usage among eighth-grade students at SMP Negeri 5 Tinambung, (2) determining the level of learning motivation among eighth-grade students at SMP Negeri 5 Tinambung, and (3) determining whether the use of Quizizz affects the learning motivation of eighth-grade students at SMP Negeri 5 Tinambung. The population of this study consisted of 75 eighth-grade students at SMP Negeri 5 Tinambung, with all 75 students selected as respondents using a saturated sampling technique.

The results showed that: (1) the use of Quizizz in the learning process was categorized as high, with a mean questionnaire score of 2.99; (2) the students' learning motivation was also categorized as high, with a mean questionnaire score of 3.00; and (3) the findings indicated that the use of Quizizz had a positive and significant effect on the learning motivation of eighth-grade students at SMP Negeri 5 Tinambung. The R Square value of 0.124 indicates that the use of Quizizz contributed 12.4% to students' learning motivation, while the remaining 87.6% was influenced by other factors outside the scope of this study. Therefore, the use of Quizizz can create a more interactive, engaging, and enjoyable learning environment, thereby enhancing students' learning motivation

Referensi

[1] Djamarah, Syaiful Bahri. Strategi Belajar Mengajar, Jakarta: Rineka Cipta, 2010.

[2] Juni Agus, Simaremare, and Natalina Purba. "Metode Cooperatif Learning Tipe Jigsaw dalam Peningkatan Motivasi dan Hasil Belajar Bahasa Indonesia”. Widina Bhakti Persada. Bandung. 2021.

[3] Surjono, Herman Dwi, “Multimedia Pembelajaran Interaktif,” Uny Press, Yogyakarta, 2017.

[4] Uno, Hamzah B. Teori Motivasi dan Pengukurannya: Analisis di Bidang Pendidikan. Bumi Aksara, Jakarta, 2023.

[5] Hanifah, Salsabila Unik, et al. "Pemanfaatan Aplikasi Quizizz sebagai Media Pembelajaran di tengah Pandemi pada Peserta Didik SMA." Jurnal Ilmiah Ilmu Terapan Universitas Jambi 4.2 2020.

[6] Sugiyono. Metode Penelitian Kuantitatif, Kualitatif, dan R&D/Sugiyono. Bandung: Alfabeta, 2021.

Diterbitkan

2026-09-23

Terbitan

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Articles

Cara Mengutip

The Effect of Using Quizizz on the Learning Motivation of Eighth-Grade Students at SMP Negeri 5 Tinambung. (2026). JURNAL SINTAK, 5(1), 30-35. https://doi.org/10.62375/w0njb435